

Those using ACC in esports competitions will be interested to hear the game defaults to the 2021 BoP for multiplayer sessions, so sim racers will be eager to see if their favourite car has taken a performance hit or not. When players hit the track they’ll also notice off-line and on-line grip has been adjusted too, with a little more margin for error implemented if you stray ‘out the groove’. Most ACC fans will be looking forward to the refined physics, which now run at a 400Hz refresh rate as opposed to 300Hz, allowing more physics calculations to be carried out by the game the knock-on effect being a hopeful improvement in handling feedback to the player. There are more options in terms of creating a custom championship offline too – perfect for players not interested in the online racing scene. However, with v1.8 now available to download, we now know there have been significant improvements across the board, including the addition of the 2021 GTWC Sprint and Endurance championships in-game, with those combined giving us the full GT World Challenge series – with a bespoke 2021 Balance of Performance to keep the cars on a level playing field (the patch notes suggest 2021 liveries have been added, but this was done in a previous update).

We revealed earlier this week that the BMW M4 GT3 was coming to the game as free DLC, as well as a few graphical and physics adjustments – including DLSS and FSR implementation. Kunos Simulazioni, the developer behind GT World Challenge simulator Assetto Corsa Competizione (ACC), has announced an exhaustive list of new improvements to the popular title in their v1.8 Keynote on YouTube today.
